Prepare music and sounds for VTT
The following sections assume that you have a valid creator account on Moulinette Cloud. You may want to Discover Moulinette beforehand or go through the onboarding (Patron) process or alternatively onboarding (Discord).
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Walkthrough
The process of preparing images is straightforward :
- Put all your assets into a folder (and subfolders)
- Zip the folder
Supported media types
- .ogg (Ogg Vorbis)
- .mp3 (MPEG Audio Layer III)
- .aac (Advanced Audio Coding)
Recommendations
# | Recommendation | Reason |
---|---|---|
R1 | Use specific and descriptive filenames and folder names | The Moulinette search relies primarily on directory and file names. Instead of naming your directory Variants use night-and-rain". Take inspiration from the terminology used by Forgotten Adventures on their live gallery. |
R2 | Avoid deep folder structures | Excessively deep folder structures may cause the displayed path (in FoundryVTT) to wrap on more than one line. |
R3 | Avoid special characters | It is recommended to avoid using special characters, such as quotes, in folder and music/sound names. While spaces can be used, they may cause issues for those using S3 integration in FoundryVTT. Instead, it is suggested to use dashes (-) to separate words. |
Moulinette Post-processing
Below are the optimization operations that are automatically executed by Moulinette :# | Operation |
---|---|
O1 | All music and sounds in AAC format are converted to OGG format |
O2 | The duration of each music and sound is extracted as metadata |
O3 | An excerpt of 15 seconds (00:30 - 00:45) is extracted from each music track. This excerpt will be used to promote the music on Moulinette Marketplace. |
Music from Michaƫl Ghelfi Studios
Music from Alexander Nakarada (Serpent Studios)