Prepare Foundry Virtual Tabletop modules

Walkthrough

The process of creating FVTT modules is complex and can vary from version to version. We will only provide useful references here. Please rely on the provider's resources and support for further assistance.

Supported versions and formats

  • Version 9, 10 (NeDB) and 11 (LevelDB)
  • Scenes, Actors, Adventures
  • Modules and Worlds

Recommendations

#RecommendationReason
R1Module must be self-containedAll digital assets used in scenes and prefabs (actors) must be contained within the ZIP file. Moulinette does not download external references and will ignore contents if it is not able to generate a thumbnail or a watermarked image.

Moulinette Post-processing

Below are the optimization operations that are automatically executed by Moulinette :
#Operation
O1Moulinette extracts metadata from all packs of type Scene, Actor, or Adventure.
O2Moulinette generates a thumbnail (400x400 or 100x100) and a watermarked image for each content.
O3Moulinette processes all other supported files (without metadata). See Prepare images for VTT and Prepare music and sounds for VTT for more details.

Scenes from Cze and Peku

Packs from Angela Maps on Moulinette Marketplace